+
The time-period of The One Ring is set in the 80 years between The Hobbit and The Lord of the Rings. Mainly the adventures will take place in Eriador during this time. While you won’t be immediately fighting against the hordes of Mordor, the tentative, almost mystical environment in the wilds is extremely atmospheric while adventuring, and not knowing what is around every corner makes player planning a major part of the game.
As with most pen and paper RPGs, you will need a player to run the game (the Loremaster) and each other payer will create a hero from Middle Earth. There are a handful of choices in the game for players to choose a heroic culture and a calling. Heroic cultures consist of Bardings, Dwarves of Durin’s Folk, Elves of Lindon, Hobbits of the Shire, Men of Bree, and Rangers of the North. Callings are like classes in other RPG games. Some of the callings in The One Ring are Scholar, Champion, Treasure Hunter, and Warden.
The time-period of The One Ring is set in the 80 years between The Hobbit and The Lord of the Rings. Mainly the adventures will take place in Eriador during this time. While you won’t be immediately fighting against the hordes of Mordor, the tentative, almost mystical environment in the wilds is extremely atmospheric while adventuring, and not knowing what is around every corner makes player planning a major part of the game.
As with most pen and paper RPGs, you will need a player to run the game (the Loremaster) and each other payer will create a hero from Middle Earth. There are a handful of choices in the game for players to choose a heroic culture and a calling. Heroic cultures consist of Bardings, Dwarves of Durin’s Folk, Elves of Lindon, Hobbits of the Shire, Men of Bree, and Rangers of the North. Callings are like classes in other RPG games. Some of the callings in The One Ring are Scholar, Champion, Treasure Hunter, and Warden.